← Noah Cox

Projects

Deep reinforcement learning

An ongoing project in which I have implemented many deep RL algorithms using Python/PyTorch to solve a range of RL environments (cartpole, lunar lander, Atari games, robotics simulations, etc.)

PPO agent controlling a hopper DQN agent playing CarRacing

Real-time ray tracer

A real-time ray tracer made in C++ with OpenGL, GLFW and NVIDIA CUDA for GPU programming. It supports primitive shapes like spheres, cubes as well as custom 3D models with a range of graphical effects like reflections, hard/soft shadows, anti-aliasing, etc.

Ray tracer running in real time Ray traced scene with reflections

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